Obj: Jump-land quality certified — the landing as a skill with a license: bilateral, single-leg, and rotational landings graded before jumping volume is granted (7.4's gate, formalized). Field: 20×15yd + any low boxes/lines. Equip: Low boxes or field lines, cones. Org: The license ladder: snap-downs (the landing shape isolated — hips back, knees tracking, quiet feet, chest proud), box drop-and-sticks (low heights only — the drop is a landing rep, not a jump rep), single-leg hop-and-holds (each side, 3-second statues — the balance-and-control audit), rotational hop-sticks (90° turns landed clean), then jump-land chains (jump-stick-jump — elasticity gated by quality). License grades logged (J-14's screen); the license unlocks G-17/E-29's aerial volumes and J-07's loading (the gate system explicit — kids understand licenses). CP: (1) Quiet feet, always (the sound IS the grade); (2) knees track over toes, never inward (the valgus watch, J-04's sibling); (3) stick means STILL (wobbling landings are ungraded landings). Prog: Heights nudge up post-license; reactive landings (cue-turned mid-air). Reg: Line-hops only; bilateral only. Mist: P: chasing height before quality (the license order is the point); C: treating this as remedial (it's universal — every player, every year, PHV re-checks mandatory, 7.4). Time: 10 min weekly. Out: License grades per player per quarter; aerial/loading volumes gated honestly; landing-related injury risk managed visibly. Var: GK version (I-03's dive-landing mechanics share this DNA — the GK Director borrows freely). Diag: License ladder left to right: snap-down shape, box drop-stick, single-leg hold, rotational stick, jump-chain — grade card inset.
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TL-J-05
The Landing License
Athletic Development · U11–U15
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).