Obj: The first ten yards owned — acceleration technique and timed data: soccer's most-used sprint distance trained and tracked (J-14's gates fed weekly). Field: 30×20yd with timing gates/cone gates at 5/10/20m. Equip: Cones, timing gates (or coach-stopwatch consistency), varied start cues. Org: Acceleration blocks: starts from soccer positions (standing, half-turned, off a shuffle, off a landing — matches never start from track stances), the drive phase's cues (big first steps, low chest climbing gradually, "push-push-push" for five steps), gate times logged (the personal-delta culture, A-37's ethic — beat March's you). Reaction starts on varied cues (visual/audio — perception attached, A-27's cousin). Full recovery between reps (speed work is quality work — the rest IS the session's design, never laps disguised). CP: (1) First three steps PUSH long and low (the drive phase named); (2) rise gradually (popping up at step two kills the build); (3) full rest, full effort (90% sprints train 90% speed — the honesty of the clock). Prog: Ball-attached accelerations (A-21's GP); curved and cut accelerations (game shapes); flying 10s for U15+ (max-velocity touches, J-12's door). Reg: Shorter distances; technique-only unrimed rounds. Mist: P: pacing reps to save legs (the rest exists so no rep is saved); C: sprint days after heavy match loads (14.7's load tracking governs the calendar). Time: 12 min weekly. Out: 5/10/20m data quarterly (J-14); drive-phase mechanics visible. Var: Chase formats (A-16's races carrying the mechanics into competition). Diag: Sprint lane with 5/10/20m gates, drive-phase body angles drawn at steps one/three/five, rest-interval clock inset.
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TL-J-03
Acceleration Gates
Athletic Development · U11–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).