Obj: The golden window harvested — hopping, skipping, tumbling, landing, and crawling banked through games (7.4's coordination strand at its richest age). Field: 25×20yd obstacle space. Equip: Cones, low hurdles, hoops, mats where available. Org: Playground circuits as games, never drills: animal-walk races (bear/crab/frog — total-body coordination in costume), hop-and-stick channels (single-leg landings held for "statue" points), skipping patterns to rhythm, tumble-and-sprint chains (roll, rise, run — falling made friendly), balance-beam cone lines. Ball versions of everything where possible (A-01's spirit — the ball keeps the smiles). CP: (1) Land like a ninja (quiet feet = good mechanics — the cue that coaches itself); (2) both sides always (left-leg hops match right); (3) fun is the dosage regulator (when the laughing stops, rotate). Prog: Chains lengthen; ball-carrying versions. Reg: Simpler patterns; hands allowed on tumbles. Mist: C: turning the playground into a technique lecture (the games ARE the technique at this age); skipping this for more soccer (this IS soccer's foundation — 7.4's evidence). Time: 10–12 min weekly. Out: Movement vocabulary broad and joyful; landing quality baselined early. Var: Parent-night playground (families in the circuits — retention gold). Diag: Obstacle loop with animal-walk zone, hop-stick channel, tumble mat, and balance line in sequence.
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TL-J-01
Movement-Skills Playground
Athletic Development · U8–U11
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).