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TL-I-10

1v1 Breakaway Craft

Goalkeeping · U11–U19

Obj: The breakaway's defensive science — advance timing, the spread, and the delay: the striker's menu (G-19) answered tool for tool. Field: 35×20yd channel to goal. Equip: Goal, balls, cones. Org: Breakaway waves (A-40/G-19's setup from the gloves' side): the craft laddered — ADVANCE timing (close while the ball's off the striker's foot, freeze set when it's on — the creep-and-set rhythm); the SPREAD (stay big, hands low-wide, chest over — the wall that waits); the DELAY (when beaten to the advance: contain, back-pedal, force width, buy the recovery — I-06's verdict cousin); the SMOTHER (the brave low claim at the touch's error — timed, never gambled). Keeper's scoring mirrors the striker's menu: saves by tool logged (which tools does each keeper lack?). CP: (1) Advance on the touch, set on the possession (the rhythm IS the craft); (2) make yourself last (the spread that waits beats the lunge that guesses — force HIM to decide first); (3) hands live low (breakaway finishes are floor-biased — G-19's slot the volume answer). Prog: Chasers recovering (real pressure on the striker changes his menu — read the changed odds); angled breakaways. Reg: Announced finishes; slower attacks. Mist: P: the early guess-dive (the spread untaught); C: breakaway sessions without striker quality (borrow the G-19 group — both curricula need each other, A-40's law). Time: 14 min. Out: Tool-by-tool save data; the wait discipline visible; smother timing safe and chosen. Var: Shootout-adjacent (the run-up 1v1s of broken plays — I-23's cousin). Diag: Breakaway with the creep-and-set rhythm marked on the striker's touches, spread stance at the decision point, delay path forcing width, smother window starred at a heavy touch.

The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).