Obj: The long throw as an identified weapon — specialists found, deliveries grooved, box structures attached: a set-piece asset built where the arm exists, never faked where it doesn't (2.10's specialist clause). Field: Touchline attacking zones + box, goal + GK. Equip: Balls, towels (grip realism), cones, bibs. Org: AUDIT phase (annual): every player's flat-throw distance measured (the specialist threshold ~penalty-spot reach; the data decides — H-01's identification made formal). SPECIALIST phase: grooved deliveries to the near-post flick zone (the long throw is a corner in disguise — H-02's near-post train attached), the flick-on's arrivals rehearsed (spot and far runners off the flick, D-22's second-ball armies at the throw). NON-SPECIALIST teams skip this entirely and run H-01's triangles instead (honesty about weapons — faking a long throw wastes possession forty times a season). CP: (1) Flat and fast beats high and hopeful (the throw's flight is a driven cross); (2) the flick zone is the target — the flicker's job is TOUCH, the arrivals' job is finish; (3) defensive twin drilled same session (defending long throws: the flick-zone body, the GK's claim math under the throw's no-offside chaos). Prog: Live contested boxes; routine variants off the same throw (the flick vs. the direct catch-turn). Reg: Unopposed grooving; shorter distances. Mist: P: non-specialists lobbing long from ambition (the audit's threshold is kind but firm); C: building the weapon without the defensive twin (you'll face six long-throw teams a season in this region). Time: 12 min monthly (specialist teams: biweekly). Out: Specialists identified and armed; flick-zone routines converting; the defensive answer owned regardless. Var: Tournament-scout integration (which opponents carry the weapon — 8.6's set-piece line). Diag: Long throw's flat trajectory to the shaded near-post flick zone, flicker's touch arrow, two arrivals attacking spot and far, defensive-twin inset with the claim math.
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TL-H-08
Long-Throw Weapons
Set Pieces & Restarts · U15–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).