Obj: Short-corner recognition and execution — the 2v1 wide when the defense leaves it: free equity claimed at every corner where it exists (2.10's short-option law). Field: Corner quadrants + box, goal + GK. Equip: Goal, balls, cones, bibs. Org: Every corner rep begins with the COUNT (the taker + short-option player read the defense's corner setup: one defender out = the 2v1 exists = play short; two out = the box lost two defenders = deliver normally — either way we won the count, the casino's house edge). Short execution menu: the pull-back cross from the improved angle (G-08's deliveries re-angled), the 2v1 byline win (G-13's war from the corner), the recycle-to-switch when they scramble out (patience's dead-ball form). Live defense punished for either error honestly. CP: (1) The count is the play (audible, fast, disguised — "casino" called means short is on); (2) the short 2v1 must produce a BETTER delivery or byline, not just possession (equity claimed, not just held); (3) rest defense unchanged behind every short (the counter risk rises with corner creativity — F-07 non-negotiable). Prog: Defense varies setups unpredictably; second short-option runner (3v2 casinos, U16+). Reg: Setups announced; unopposed menu. Mist: P: short corners as habit instead of count (the read IS the session); C: never counting on match day (assign the counter — it's a role). Time: 12 min biweekly. Out: Short-option equity claimed at rate; corner setup reading automatic. Var: Defensive twin (our corner-defense's step/cover answer to shorts — H-03's attachment drilled from the other side). Diag: Corner with the defense's setup counted (one defender out, starred), 2v1 short triangle claiming the byline, improved delivery angle arrow, normal-delivery alternate when the count says two.
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TL-H-06
The Short-Corner Casino
Set Pieces & Restarts · U14–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).