Obj: The dead-ball build menu consolidated — the goal kick as our most rehearsable possession, run as the D-13 playbook's set-piece sibling with defensive goal-kick pressure attached. Field: Both boxes + middle, full width. Equip: Goals, balls, bibs, GKs. Org: Paired curriculum in one session: OUR kicks — the five calls (Base/Wide/Bait/Hatch/Quick, D-13's codes) run against live presses, GK reading press-to-call (I-08's authority); THEIR kicks — our goal-kick press installed (front three seal short options, midfield locks the second line, the wide trap ready — 2.10's against-law, E-11's dead-ball triggers). Teams alternate roles; both playbooks sharpen against each other (the arms race as session design, D-23's logic internalized weekly). CP: (1) Dead balls are chess: we move first — think first (the setup scan before every kick); (2) pressing their kick: the seal's timing beats its speed (arrive AS the ball moves, not before — offside-free but not free-for-all); (3) the Quick call both ways (take ours fast; deny theirs by re-forming faster). Prog: Scout-mirror presses (their actual goal-kick shape); scenario chains (kick → build → transition live to goals). Reg: Fewer calls; passive pressing. Mist: P: telegraphing calls by setup (D-13's inherited discipline); C: training our kicks without our press (half the goal-kick game abandoned). Time: 16 min weekly. Out: Both goal-kick playbooks fluent; kicks-to-possession percentage tracked both ways (8.7's build-out stat fed). Var: U12 version (9v9 shapes, three calls only — D-03's routes formalized). Diag: Split field: our five-call build fan from one goal; our press's seal shape attacking the opposite kick.
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TL-H-05
Goal-Kick Playbook
Set Pieces & Restarts · U12–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).