Obj: Edge-of-box strike selection — the "second six" (the zone atop the area) as licensed shooting territory vs. sagging blocks: the distance strike as a tool with rules (2.7.3's exception, trained). Field: Final third vs. a deep block, goal + GK. Equip: Goal, balls, cones, bibs. Org: Attack vs. a deliberately sagging 6-player block (the E-28 fortress from OUR side — the picture that licenses distance): circulation probes until the block's sag opens the second-six, where receiving players strike driven, low, first-or-second-touch shots through traffic (screens and deflections as friends — the low drive's case: it scores, it rebounds, it forces corners; the high curler is a photograph, the low drive is an income). Scoring: second-six goals = 2; rebounds/corners forced = 1 (the strike's byproducts valued — G-24 and set-piece supply acknowledged); shots from beyond the license (30+ hopeful) = minus 1 (the discipline priced). CP: (1) The license reads the BLOCK: sagging deep = zone open, strike; stepping out = the zone's a trap, play through instead (the same zone, two verdicts); (2) low and through bodies — the deflection is a feature; (3) strike off the ball's arrival momentum (the touch sets a moving ball — dead-ball settings invite the closing block). Prog: Block varies behavior (the read live); screens choreographed (a teammate legally shading the GK's sight — the dark-ish art taught with its legality's edges). Reg: Static sag; strike-zone marked on the grass. Mist: P: the zone read as universal license (the minus-point teaches its borders); C: banning distance strikes entirely (the model's 2.7.3 exception exists — coach its conditions, not its absence). Time: 14 min. Out: Conditional distance shooting; low-drive technique; block-behavior reads. Var: The 8's arrival version (C-05's pocket receptions flowing into second-six strikes — 10.5's profile item). Diag: Deep block sagging with the second-six zone shaded open, a driven low strike through traffic with deflection paths, the minus-zone beyond marked, block-stepping-out alternate showing the play-through verdict.
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TL-G-18
The Second-Six Zone
Finishing & Final Third · U15–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).