Obj: Attacking heading — down, across, and timed off arrivals: goal-scoring headers within the guideline dosage (E-29's attacking sibling, rep-carded identically). Field: Box + service angles, goal + GK. Equip: Goal, balls, cones, rep cards, soft-ball option always present. Org: Counted-rep stations (the card governs, 14.7): (1) technique returns (served floaters headed DOWN at targets — the attacking header's first law: down beats up, bounce beats float); (2) glancing angles (the across-goal redirect off near-post runs — G-05's geometry, airborne); (3) arrival timing (G-09's far-post and spot runs meeting floated deliveries — the jump timed to strike at the peak, E-29's early-jumper law with a finish); (4) live contested (U14+, capped, marked arrivals vs. defenders — the box war's aerial chapter). CP: (1) Head DOWN and across — the ground is the GK's enemy; (2) strike with the forehead THROUGH the ball's top half (the down-header's physics); (3) arrive at the peak: jump early, hang, snap (the timing that turns crosses into goals). Prog: Deliveries vary (driven headers are redirects — different craft); defender contact live (position-first bodywork, E-21's air rules). Reg: Soft balls at any sign of technique collapse; volume halved on request, forever. Mist: P: eyes closing at contact (back to station 1, kindly — E-29's tell); C: EVER flexing the caps for a session's momentum (the card outranks the coach — say it aloud so players hear the priority). Time: 12 min, frequency per age bands. Out: Down-and-across headers with counted compliant volume; arrival-timed contacts. Var: GK contest rounds (headers vs. claims — I-07's war from our side). Diag: Box with a floated delivery, arrival jump timed at peak, header angled DOWN across the GK to the far corner, rep-card inset.
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TL-G-17
Headers That Count
Finishing & Final Third · U13–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).