Obj: Winning the byline — the wide game's two-yard war: the touches, feints, and body positions that earn the cutback's launch pad (G-14's supply chain; A-23's destination). Field: Wide channels to the byline + box, goal + GK. Equip: Goal, balls, cones, bibs. Org: Progressive byline battles: (1) unopposed byline-winning touches (the toe-poke past, the stop-start, the outside-foot slip — the tools at the touchline's edge); (2) vs. a recovering fullback (win the byline before he sets — A-16's chase in the final yards); (3) vs. a set fullback (the feint war — beat him to the byline side he's guarding, or accept the early-cross alternative when he wins the line, G-15's license); (4) live 2v2 wide (winger + overlapping fullback vs. two — D-07's attacking pictures finishing what they start). Every byline won ends in a delivery (nothing dies at the line — the project's product is cutbacks, not touchline tourism). CP: (1) The last two yards turn the defender's head — that half-second of his eyes leaving play is WHY we go there (2.7.1's cutback logic); (2) win the byline with the OUTSIDE foot's slip (the body shields the whole way); (3) head up at the line: the cutback's address (spot or top) is read, not guessed (G-14's inherited law). Prog: GK positioning war added (he cheats near-post — the pull-back deepens); double-teams (when the byline's closed, the recycle is wisdom, D-16). Reg: Passive fullbacks; wider channels. Mist: P: crossing early to avoid the duel (the project exists because the byline is EARNED — count byline-wins as the stat); C: letting deliveries into crowds pass as success (address or nothing). Time: 15 min. Out: Byline-wins counted and climbing; the two-yard war's tools owned; cutback supply industrialized. Var: Both flanks always (inverted wingers learn their version — the cut-inside byline via the underlap, 10.7). Diag: Wide channel narrowing to the byline with the outside-foot slip past the fullback's guard, the defender's turned head marked, cutback arrow launched from the won line.
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TL-G-13
The Byline Project
Finishing & Final Third · U13–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).