Obj: Beat a man, then finish — the dribble and the strike fused: composure sequencing when the move succeeds. Field: 25×18yd channels to a goal + GK (or pug goals U9–10). Equip: Goals, balls, cones, bibs. Org: Attacker vs. defender from a serve (A-09's engagement), but the score demands BOTH acts: beating the defender (past his line) AND finishing. A move that beats the man then a rushed miss teaches the session's subject — the breath between the beat and the strike. Defender recovers live (no free finishes; the chase is the pressure). CP: (1) Beat him, THEN look up — two jobs in sequence, not one blur; (2) the touch out of the move sets the shot (A-30's law under a recovering defender); (3) finish early when the GK's set late, wait when he's rushing out (G-19's decision seeded). Prog: Second defender delays behind (beat one, finish before two); angle-varied starts. Reg: Passive defender; empty goal. Mist: P: admiring the beaten defender while the shot window shuts; C: coaching the move OR the finish (the SEAM between them is the curriculum). Time: 15 min. Out: Beat-breathe-finish sequencing; recovering-defender composure. Var: Champions-court ladder scoring both acts (A-17 format). Diag: Channel with the 1v1 beat point starred, the look-up breath marked, finish arrow with the recovering defender's chase behind.
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TL-G-03
1v1-to-Goal Glory
Finishing & Final Third · U9–U13
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).