Obj: Zonal counter-press responsibilities — the six-second rule organized by geography: who swarms, who cuts, who anchors, decided by WHERE the ball died (F-04's roles, mapped). Field: 60×44yd divided into six sub-zones (3×2 grid). Equip: Cones, balls, bibs, zone map board. Org: 9v9 possession-to-goals. The counter-press choreography differs by loss-zone, walked then lived: losses in ATTACKING zones = full swarm (numbers are there, the six-second window is golden — F-04 classic); losses in MIDDLE zones = split response (nearest two swarm, the 6 anchors, far players cut the switch lanes — half-swarm, half-insurance); losses in DEFENSIVE zones = NO swarm (retreat-first, block-form, protect the goal — swarming here gambles the house, E-13's sprint instead). Zone-correct responses at freezes = points; the map internalized until the geography reads itself. CP: (1) WHERE the ball died decides WHAT we do — one rule per zone beats one rule for everything (the maturity layer on the six-second identity); (2) middle-zone splits need the anchor's voice (the 6 calls "SWARM" or "HOME" for the borderline losses — 10.4's conductor, in transition's hardest moments); (3) attacking-zone swarms still honor the F-04 radius law — swarm the reachable, cut the rest. Prog: Zone boundaries removed (players judge the geography unaided — the map internalized); opponent baits designed to trigger wrong-zone swarms (their D-08 vs. our discipline). Reg: Three zones only (attack/middle/defense); coach calls every response. Mist: P: the six-second identity overriding the zone map (defensive-zone swarms feel loyal and lose games — the map IS the loyalty); C: installing this before F-04's foundation (the reflex precedes its regulation, always). Time: 18 min. Out: Zone-calibrated counter-pressing; the 6's borderline authority; identity with a brain. Var: Scout-weighted zones (their counter threat adjusts our map — E-30 integration). Diag: Field in six sub-zones with three loss scenarios drawn: full-swarm arrows in an attacking zone, split swarm-and-cut in a middle zone, retreat-first arrows in a defensive zone, the 6's call bubble at the middle border.
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TL-F-19
Sub-Zone Counter-Press
Transitions · U14–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).