Obj: Keeper-triggered fast breaks — the catch-to-counter reflex: our fastest attacks born in the gloves (2.9.4, I-09's application). Field: Full field or 70yd. Equip: Goals, balls, bibs, GKs. Org: Attack-vs-defense with a scripted start: the defending team's GK claims a served cross/shot, and the 4-second launch window opens — his throw/roll/sidewinder finds the released winger or the checking 9, and the break runs 4v3 against the caught-upfield attackers (now recovering — their E-13 trains simultaneously). Goals within 12 seconds of the claim = 3 pts. Rotating GKs get equal launches (their I-09 distribution menu under the truest test). CP: (1) GK's first scan happens DURING the catch — landing already knowing the outlet (I-08's pre-picture, at speed); (2) wingers release ON the claim, not after it (the gamble is the job — offside doesn't exist on throws); (3) the second pass decides the break: first pass escapes, second pass ATTACKS (vertical, into the lane-fill, F-05 chaining). Prog: Opponents press the GK's launch (decision: launch vs. secure — D-18's odds with gloves); weak-side launches only (the far winger's patience). Reg: Uncontested claims; walking recoveries. Mist: P: GK celebrating the catch then looking (the window is 4 seconds — catch and cast is one motion); C: training GK distribution without sprinting targets (context or nothing). Time: 15 min. Out: Claim-to-launch reflex; released-winger timing; 12-second goals appearing. Var: From saves (parry-secure-launch — I-16 chained in). Diag: GK claiming with immediate throw arrow to a released winger's sprint, 4-second window badge, break running 4v3 with recovery arrows chasing.
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Transitions · U12–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).