Obj: When to press vs. when to block — the decision layer above both systems: reading the moment's odds and switching defensive modes as one team (2.3.1's front-foot default, disciplined by 2.4's economy). Field: 60×44yd. Equip: Cones, balls, bibs, goals, mode cards. Org: Defending 9 vs. building 10. The defenders live in TWO modes: PRESS (full E-11 scheme) and BLOCK (E-09's 4-1-4-1), switching by rules taught progressively: Round 1 — coach flashes mode cards (external control, shape rehearsal); Round 2 — switching on game cues (press after their bad touch/back-pass/wide reception; block when their build is set and clean); Round 3 — the players' conductor (captain or 6) calls modes unaided, graded on choice quality. Wins in press mode = 2, block-to-press trigger wins = 3 (the pounce from patience, the model's favorite defensive moment). CP: (1) The default is forward (2.3.1) — the block is a coiled spring, never a couch; (2) mode switches are ANNOUNCED and instant ("BLOCK!" travels through the team in one second — the call's speed IS the shape's speed); (3) the conductor reads energy honestly: pressing on empty tanks concedes more than blocks do (E-23's data applied). Prog: Building team punishes wrong modes deliberately (bait the tired press, D-08 vs. the decision layer); GK's voice added to mode calls (I-24). Reg: Coach-controlled modes throughout; longer mode periods. Mist: P: mode-drift (nobody called anything and now we're neither shape — the between-modes team is the worst team); C: skipping Round 3 (the transfer to player control is the entire point, 4.17's autonomy). Time: 18 min. Out: Two modes, one team, player-called; block-to-press pounces as the highlight reel. Var: Match-state layers ("1-0 up, minute 80" = block bias; "1-0 down, minute 80" = press bias — 2.12 merged). Diag: Two-panel field: press mode with full scheme arrows, block mode compact; mode-call bubble ("BLOCK!") with a switch arrow between panels, trigger-pounce arrow from block to press.
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TL-E-26
Half-and-Half Block Game
Pressing & Defending · U14–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).