Obj: The fullback's isolation craft vs. wingers — delay without diving, showing the safe side, and surviving elite 1v1 attackers (A-23's defensive mirror). Field: Wide channel 30×15yd with byline and cutback zone. Equip: Cones, balls, bibs, goal + GK. Org: Winger receives at width (real A-23 setup); fullback defends the duel with graded priorities: deny the byline FIRST (the cutback is the highest xG — protect it), show the touchline-back or the inside-into-help second (scout-dependent), tackle only on triggers. Fullback scoring: byline denied for 6s = 2, forced backward = 2, clean win = 3; conceding the byline = attacker's 3 (the priority made arithmetic). CP: (1) Angle your stance to CLOSE the byline lane — your body is the wall on the high-value side; (2) delay is winning: his help arrives, yours does too — the 6-second count is audible; (3) elite wingers feint for a living: react to the BALL moving, never the body (A-34's lesson from the victim's chair). Prog: 2v2 wide (overlap decisions defended — D-07's attacking pictures inverted); recovering-start duels. Reg: Winger at 80%; wider channel. Mist: P: diving at the first feint (the film review writes itself); C: only using weaker attackers (fullbacks need the A-23 killers — schedule the matchup). Time: 16 min. Out: Byline-denial priority automatic; delay wins counted and celebrated; duel data feeds 10.3 profiles. Var: Scout-flavored rounds (this week's opponent winger's habits replicated). Diag: Wide channel with fullback's angled stance closing the byline lane, winger's option arrows (byline crossed out, inside-to-help and backward shown open), 6-second badge.
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TL-E-16
1v1 Wide Delay Pro
Pressing & Defending · U13–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).