Obj: Box defending's brutal basics — crosses, marks, clearances, and the courage of the six-yard war. Field: Penalty area + wide service channels. Equip: Goal, balls, bibs, mannequins. Org: Defending 5 + GK vs. attacking 6 with wide servers. Rotating emphasis rounds: Round 1 MARKS (body-between, touch-tight at delivery, see ball AND man — freeze-checked); Round 2 CLEARANCES (first contact wins: high, wide, and long — "boring is beautiful here," the one zone where the model's build rules yield to physics, 2.2's escape logic); Round 3 SECOND WAVES (clear, then re-mark instantly — the box war has no halftime); Round 4 live chaos with all three graded. GK claims train simultaneously (I-07). CP: (1) At delivery: touch-tight or intercepting — the in-between is where goals live; (2) attack the ball's flight, don't wait under it; (3) clear FIRST, play SECOND: possession restarts after survival (2.2.6's courage includes knowing where courage pauses). Prog: Deliveries vary (driven, floated, cutbacks — G-14's menu from the wrong end); attackers use the four-spot arrivals (our own G-09 as the exam). Reg: Mannequin attackers; slower service. Mist: P: ball-watching at the far post (the classic — freeze it, name it, re-rep it); C: training box defending rarely because it's ugly (Saturday counts it weekly). Time: 16 min. Out: Marking discipline at delivery; first-contact win rate; clearance standards. Var: Set-piece version (H-03's corner defending shares this DNA). Diag: Penalty box with markers touch-tight on arrivals, delivery arc in, clearance arrow high-wide-long, second-wave re-mark arrows.
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TL-E-15
Defending the Box Bodies
Pressing & Defending · U13–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).