Obj: Sprint-home patterns after the press breaks — the recovery run as sacred duty: paths, priorities, and the full-sprint standard. Field: 50×35yd. Equip: Cones, balls, bibs, goals. Org: Wave format: 4 attackers break past a beaten "press line" of 4 defenders who must recover while 2 deep defenders delay (E-06's craft live in context). Recovery laws drilled: sprint PAST the ball line before defending (2.5.4), take the shortest path to goal-side (not ball-side), the nearest recoverer presses the carrier only after a deeper teammate confirms cover ("go!" call). Attack scores = their point; recoveries that force a turnover or a backward pass before the box = defenders' 2. CP: (1) Sprint means SPRINT — the jog-back is the culture failure this session exists to kill (watched, named, celebrated when right); (2) run to where the danger will be, not where the ball is; (3) heads up mid-sprint: your path updates as the counter develops. Prog: Recoveries start facing the wrong way (turn-and-burst realism); staggered releases (some recover from further). Reg: Fewer attackers; delay pair strengthened. Mist: P: recovering to the ball and leaving the goal-path open; C: conditioning-framing ("punishment runs") — this is tactical religion, framed as pride. Time: 14 min. Out: Recovery sprints automatic and correctly pathed; delay-plus-recovery coordination. Var: Full-team version off a failed corner (H-13's second-phase chaos merged). Diag: Beaten press line with four recovery sprint arrows curving goal-side past the ball line, two delayers angling the counter wide, "go!" release call marked.
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TL-E-13
Recovery-Run Religion
Pressing & Defending · U11–U16
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).