Obj: Touchline-steering as team geometry — pressing angles that herd play wide where the field's edge becomes our extra defender (2.3.3 operationalized). Field: 40×30yd with wide "cage" zones marked along both touchlines. Equip: Cones, balls, bibs. Org: 7v7. Defending team scores DOUBLE for possession wins inside the wide cages — the incentive that teaches herding without a lecture. Pressers curve every engagement to show wide; central passing lanes are bodies-first priorities. Attackers try to play through the middle (their C-18 center-corridor craft trains simultaneously — dual curriculum). CP: (1) Curve from inside-out: your run's shape is the herding tool; (2) the whole team shades with the steer — herding one way while teammates guard the old side wastes the work; (3) once it's wide: SLAM (the cage win is a collective pounce — nearest three converge, D-19's trap from the hunting side). Prog: Cage wins must convert to counters within 8s (why we herd — the payoff); one-side-only herding rounds (asymmetric plans, scout-driven). Reg: Bigger cages; 7v5 defending advantage. Mist: P: showing wide then letting the line-pass run down the wing unpressed (herding without slamming is escorting); C: not connecting this to Saturday ("we showed their 10 wide 14 times" — 8.7's stats made real). Time: 16 min. Out: Inside-out pressing angles habitual; cage wins climbing; the touchline weaponized. Var: GK-build version (herd their build wide from goal kicks — E-11's goal-kick press twin). Diag: Field with shaded touchline cages, curved herding arrows steering the carrier wide, three-defender slam converging in the cage.
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Pressing & Defending · U12–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).