Obj: Zone 1→2 progression targets — building specifically to the 35-yard line's gates: where builds become attacks. Field: Own third + 10yd, three 8yd gates on the 35-yard line (wide-left, central, wide-right). Equip: Goal, cones, balls, bibs, gate flags. Org: GK + 6 vs. 5 pressers. Builds score by carrying or receiving THROUGH a gate under control: wide gates = 1 pt, central gate = 2 (the model's through-preference priced again). The wrinkle: gates close if a defender stands in them (attackers must read which are truly open — moving the press moves the gates, C-05's box logic applied to progression). After any gate entry, a 5-second bonus window: a forward pass beyond the entry = +1 (arrival exploitation, C-26's window). CP: (1) The gate you'll use is decided by where the press ISN'T — count and look before the build commits; (2) carries through gates count: when the lane's open, RUN it (D-02's carry, destination attached); (3) central-gate entries need the pivot's half-turn or a third-man bounce — straight verticals into the middle die (B-21's craft). Prog: 6 pressers; gates shrink; entries must alternate (no repeating a gate — full-field literacy). Reg: 4 pressers; gates always open. Mist: P: sprinting at closed gates on autopilot; C: only crediting passes (the carry through the gate is equally curriculum). Time: 15 min. Out: Progression targeting; open-gate reading; Zone 1→2 exits with purpose attached. Var: GK-restart-only version (every rep from the dead ball — D-13 feeder). Diag: Own third with three gates on the 35yd line, one blocked by a defender (crossed out), build arrows threading an open one, bonus forward arrow beyond.
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TL-D-15
The 35-Yard Gate
Build-Out & Progression · U13–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).