Obj: Options-after-pass enforcement — killing the pass-and-admire habit with a game that physically requires movement after every pass. Field: 30×25yd. Equip: Cones, ball, bibs. Org: 6v6 possession with THE rule: after passing, you must visibly relocate (minimum 5 yards, new angle) before you may receive again — violation turns the ball over. Ten passes with full compliance = 2 pts. The rule sounds mechanical; within minutes it produces the actual game's truth: triangles refresh themselves, and the passer's sprint IS the next pass's foundation (2.1.7's duty made law). CP: (1) Move immediately — the two seconds after your pass are your most valuable (defenders relax exactly then); (2) relocate with purpose: new angle, new line, or a run beyond (three doors, pick by picture); (3) call your intention when it helps ("line!" "beyond!") — moving loudly teaches moving. Prog: Relocations must alternate types (angle/line/beyond — vocabulary through variety); defenders told to track lazy walkers (punishment by marking). Reg: 3-yard minimum; compliance coached not penalized first rounds. Mist: P: token shuffles that technically move but change nothing (the NEW ANGLE requirement is the teeth); C: keeping the rule on forever — once the habit shows in free play, retire the law and audit monthly. Time: 14 min. Out: Pass-and-move automatic; the admire-freeze visibly extinct by week's end. Var: Sprint-lane version: relocation must cross a lane line (C-04 hybrid for lane-teams). Diag: Rectangle with pass arrow, then passer's mandatory relocation arrow (5yd, new angle) drawn bold, ghost image of his old position crossed out.
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Positional & Possession Games · U11–U14
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).