Obj: The full model shape against a mid-block — sustained positional attack with real geometry, the Saturday picture rehearsed. Field: Half pitch, full width, big goal + GK defending; two counter-gates at halfway. Equip: Cones, ball, bibs, goal. Org: Attacking 10 (full shape minus GK: back four staggered at halfway, 3 midfield, front 3) vs. defending 8 (4-4 block) + GK. Attack flows through the model's menu: circulation, halfspace entries (C-05), overload-to-isolate (C-10), third-man threads (C-09) — goals count double when originating from a named pattern (players must name it post-goal: "that was overload-isolate!" — pattern literacy check). Defense scores via counter-gates within 10 seconds (rest-defense reality for the attacking back four, F-07's twin). CP: (1) Against a block: move THEM before entering — sterile side-to-side without provocation is the disease (2.1.1); (2) entries chosen by what the block gives: wings high = play through; compact center = go around and cut back; (3) rest defense: the back four + 6 stay match-honest behind the attack ALWAYS. Prog: Block presses out on triggers (block-to-press, E-26's picture); attack both shapes (4-3-3/4-2-3-1 alternate rounds, U15+). Reg: 10v7; counter-gates removed early rounds. Mist: P: forcing the middle when the block invites wide (read the invitation); C: no pattern-naming (the literacy check is the curriculum's audit). Time: 20 min (the spine of tactical days). Out: Pattern selection matched to block behavior; rest-defense discipline under attacking ambition. Var: Scout-mirror version — the block arranges as Saturday's opponent (D-23/E-30 sibling). Diag: Half pitch with attacking shape drawn full-width, 4-4 block compact, three entry arrows labeled (halfspace/isolate/thread), counter-gates at halfway.
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TL-C-21
Half-Pitch Positional 10v8
Positional & Possession Games · U14–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).