Obj: The model's wide-play engine: overload one side to free the far winger's 1v1, then find him (2.1.5 as a session). Field: 40×35yd, five lanes; wide 1v1 channels on both flanks. Equip: Cones, ball, bibs, pug goals wide. Org: 7v7: interior 5v5 + one winger each side locked to flank channels with one defender each. Possession team builds ball-side overloads (5v4 interior possible as a defender shades wide); when the far-side defender pinches in to help, the switch releases the far winger into a genuine 1v1 to his pug goal (3 pts). If the defender stays wide, the interior overload scores by combination through the middle (2 pts) — either way the defense is wrong, and attackers must read WHICH wrongness is on offer. CP: (1) The overload is bait with a purpose — commit defenders honestly or nobody moves; (2) scan the far channel WHILE combining (the isolation window opens for seconds); (3) the switch must arrive attackable — driven to the winger's front foot with the defender still turning. Prog: Wingers may enter the interior when their defender follows the pinch (rotation chess); live GK + real goal. Reg: Guaranteed 2v1 far-side (defender fixed interior); coach calls the switch moment. Mist: P: switching before the overload has actually drawn anyone (bait that fools nobody); C: coaching only the switch pass — the interior combiners create everything. Time: 18 min. Out: Overload patience; isolation reads; wingers fed real 1v1s (A-23's supply chain). Var: Both-flanks-live version where the defense chooses its poison continuously. Diag: Five-lane field, interior overload web bottom-left, far-side winger 1v1 channel top-right, switch arc connecting, defender caught pinching.
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TL-C-10
Overload-to-Isolate
Positional & Possession Games · U13–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).