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TL-C-09

Third-Man Threading

Positional & Possession Games · U13–U19

Obj: A positional game where ONLY third-man sequences score — the principle isolated at team scale. Field: 35×30yd with two end target players. Equip: Cones, ball, bibs. Org: 6v6+2 end targets. Normal possession, but points come solely from completed A→B→C chains where C receives beyond the line B was on (verbalized: someone must shout "third!" as it happens — recognition wired to language, B-10's rule at scale). A thread into an end target = 3 pts. CP: (1) When your direct lane to a teammate closes, ask "who can reach him?" — play the connector; (2) C's run starts as the FIRST pass travels (arrive, don't wait); (3) B's touch decides everything: set first-time when marked, turn when free (B-21's craft, live). Prog: Chains must alternate sides; two-touch; count only blindside third-man runs (B-37 hybrid — elite). Reg: 6v4; threads to targets only (simpler picture). Mist: P: hunting hero splits instead of the humble connector pass; C: accepting silent threads (no call, no point — the language builds the eyes). Time: 16 min. Out: Third-man chains per round climbing; the call automatic. Var: Finish version — threads release into a finishing zone with GK. Diag: Rectangle with A→B→C numbered chain, C's curved run beyond B's line, end target starred.

The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).