Obj: Recognize overloads and switch to the free corner — diagonal switching in game form. Field: 30×30yd; 5×5yd corner boxes. Equip: Cones, balls, bibs. Org: 6v6 (U13+) or 5v5+2N. Score by completing a pass to a teammate arriving into any corner box (can't camp — arrive as the ball does). Defense naturally floods the ball-side corners; the far corners open — the game teaches the switch without a lecture. Diagonal switches that directly create a corner score = 3 pts. CP: (1) When two defenders chase the near corner, the far diagonal is gold — scan it before receiving; (2) switch off the dribble-out or via the middle player, whichever the picture gives; (3) arrivals time their run off the switcher's head-up moment. Prog: Corner boxes shrink; switches must skip the middle (driven diagonals — B-22 tech feeds this); add neutrals as pivots only. Reg: Bigger boxes, 7v5 overload. Mist: P: forcing entries into flooded corners (ask: "where were the defenders?"); C: coaching the switch pass while ignoring the arrival runs. Time: 18 min. Out: Field-tilt-then-reverse rhythm; diagonal switch attempts up round-over-round. Var: Clock-corner version (corners score in sequence — forces full rotation). Diag: Square with four corner boxes, defense flooded bottom-right, long diagonal arrow to top-left with arriving runner.
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TL-B-19
Four-Corner Switch Game
Passing, Receiving & Rondos · U11–U15
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).