Obj: Rondo geometry mapped onto model positions — the 6v3 as a build-out simulator. Field: 18×14yd. Equip: Cones, ball, bibs. Org: The 6 hold model-relative stations: two "CBs" on one end, "fullbacks" on the sides, "pivot" inside, "striker-wall" on the far end. Three defenders press as a unit. Scoring: end-to-end progression through the pivot (3 pts), around via fullbacks (1 pt) — the score gap teaches the model's preference for playing through, while keeping around as a real option. CP: (1) Pivot: show between defenders on the half-turn, arrive late into windows; (2) CBs split wide instantly on regains — reset the geometry; (3) around is fine when through is dead — but look through first. Prog: Defenders press with model triggers (back-pass = sprint); positions rotate so all learn the pivot's life; two-touch. Reg: 7v3; pivot may bounce unlimited. Mist: P: pivot hiding behind defenders (cover-shadow blindness — coach the sidestep to windows); C: letting it become a circle rondo — the stations are the lesson. Time: 15 min. Out: Through-vs-around decisions with model logic; pivot receiving under real pressure. Var: Add a GK behind the CB end (true D-09 bridge). Diag: Rectangle with positioned players labeled CB/CB, FB/FB, pivot center, wall far end; 3 defenders; through-pass line vs. around-arc contrasted.
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TL-B-12
Positional Rondo 6v3
Passing, Receiving & Rondos · U12–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).