Obj: Physical 1v1s — carrying through legal contact, arm-and-track battles at speed (duel-dominance strand, 7.2). Field: 25×15yd channel, goal + GK (or line finish). Equip: Cones, balls, bibs, goal. Org: Attacker and defender start shoulder-to-shoulder at halfway, ball played ahead into the channel; both race, attacker tries to finish, defender to win/force out — contact within the laws expected and refereed honestly by the coach. Match pairs by size/speed, then deliberately mismatch one round each way (both experiences teach). CP: (1) Get your body between first — the arm rides, never pushes; (2) touch the ball away from the contact side; (3) finish through contact — strike with the near foot early rather than the perfect foot late. Prog: Start with attacker receiving under pressure (contact from reception); 2v2 version with crossing pairs. Reg: Contact-free tracking race; bigger channel. Mist: P: leaning away from contact and losing the line; C: whistling every touch soft — teach the legal standard or matches will (29.E-21 companion). Time: 14 min. Out: Contact tolerance and legal technique both up; duel data feeds profiles. Var: GK live for breakaway contact realism. Diag: Channel with two players shoulder-to-shoulder, ball played ahead, contact zone shaded mid-channel, goal at end.
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TL-A-36
Power-Dribble Duels
Ball Mastery & 1v1 · U13–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).