Obj: 1v1+bounce combinations in phone-booth space — beat pressure with a partner when the solo move isn't on. Field: 10×10yd grids. Equip: Cones, balls, bibs. Org: 1v1 inside the grid with one perimeter bounce player (two-touch max). Attacker scores by stopping the ball on the far line — solo (2 pts) or via wall-combo with the bounce (1 pt). The scoring gap keeps solo courage alive while teaching the escape valve. Rotate every 60s. CP: (1) Use the bounce to move the defender, then attack the space he left; (2) pass-and-move immediately — standing after the pass kills the wall; (3) know both options before receiving (scan the defender AND the bounce). Prog: Two bounces on opposite sides; defender may press the bounce (real pressing picture). Reg: Bounce unlimited touches; bigger grid. Mist: P: hiding behind endless bounce passes (that's why solo = 2); C: 3-minute shifts — quality dies, keep it 60s. Time: 14 min. Out: Combination-vs-solo decision sharpens; tight-space touch counts soar. Var: U15+ version: both players in the grid (2v2+bounce, still tiny). Diag: Small square, attacker/defender central, bounce player on edge, wall-pass triangle arrows and solo-dribble arrow contrasted.
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TL-A-31
Tight-Space Trios
Ball Mastery & 1v1 · U11–U19
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).