Obj: 1v1 with scanning and multi-option decision-making — beat your man through any of several gates, then finish. Field: 20×20yd with 3 cone gates on the far line + pug goal beyond. Equip: Cones, pug goals, balls, bibs. Org: Defender passes in to attacker (20yd apart) and closes; attacker beats him through any gate (must dribble through), then finishes in the goal. Gates force the attacker to scan which is undefended — the defender can only guard one. CP: (1) Scan gates while the serve travels; (2) attack one gate to open another (the fake commits him); (3) finish immediately after the gate — no admiring. Prog: Defender chooses his starting gate (attacker adapts); add a chasing second defender after 3s. Reg: Wider gates, slower serve. Mist: P: pre-deciding the gate before reading the defender; C: gates too close together (no real choice). Time: 14 min. Out: Scan-then-decide sequencing visible in duels; both feet finishing. Var: Two attackers alternate rapid-fire (defender fatigue teaches pressing economy too). Diag: Channel with serve arrow, three gates on far line, goal behind, dashed attacker options fanning to each gate.
← Library
TL-A-19
Gate Wars
Ball Mastery & 1v1 · U9–U11
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).