Obj: First-touch angles off wall players — receive and touch away from pressure direction in one motion. Field: 15×15yd grids. Equip: Balls, cones; 4 wall players per grid perimeter. Org: Two central players with a ball each: pass to any wall, receive the return with a first touch around an imaginary defender (coach points direction just before return), dribble two touches, next wall. Walls one-touch return. Rotate center/walls every 90s. CP: (1) Open hips before the return arrives; (2) first touch across your body to the pointed side; (3) communicate — call the wall's name before passing. Prog: Add a live chaser in the middle (touch = swap); returns thrown for aerial cushioning. Reg: Two-touch walls (kinder returns); no direction-pointing. Mist: P: stopping the ball dead then touching (two actions, not one); C: quiet grids — demand the name-calls. Time: 12 min. Out: 40+ directional first touches per player. Var: Score by completing 5 walls in 30s ("pinball run"). Diag: Square with 4 perimeter walls, center player, arrows showing pass-return-touch triangle.
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TL-A-12
Pinball Wizard
Ball Mastery & 1v1 · U10–U13
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).