Obj: Shielding, stealing, and chaos composure — keep your ball, kick out theirs. Field: 15yd-diameter circle (age-scaled). Equip: Ball each, cone ring. Org: Everyone dribbles inside; protect your ball while kicking others' out. Ball out = 10 juggles outside, re-enter (no elimination). Last untouched ball each round earns a crown point. CP: (1) Ball on the far side of your body from danger; (2) scan constantly — the threat is behind you; (3) attack timing: steal when their head drops. Prog: Shrink ring; weak-foot-only dribbling; pairs alliance version. Reg: Expand ring; coach as only stealer. Mist: P: hunting so hard they abandon their own ball; C: letting dominant kids camp in corners — shrink the space. Time: 10–12 min. Out: Shield posture + scan habit under real threat. Var: "Royal court" — three rings by results, movement between them each round (honest ladder). Diag: Circle with scattered players, one highlighted shielding stance with body between opponent arrow and ball.
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TL-A-06
King of the Ring
Ball Mastery & 1v1 · U9–U12
The 3-point rule: pick your three coaching points before the session and be ready to answer for them (Manual 5.4).